[{"@context":"https:\/\/schema.org\/","@type":"Article","@id":"https:\/\/www.nyxart.sk\/ako-sa-zrodil-plan-k-vytvoreniu-vobec-prvej-videohry\/#Article","mainEntityOfPage":"https:\/\/www.nyxart.sk\/ako-sa-zrodil-plan-k-vytvoreniu-vobec-prvej-videohry\/","headline":"Ako sa zrodil pl\u00e1n k vytvoreniu v\u00f4bec prvej videohry","name":"Ako sa zrodil pl\u00e1n k vytvoreniu v\u00f4bec prvej videohry","description":"Call of Duty, GTA, Need for Speed,&#8230; tieto pojmy s\u00fa dne\u0161nej gener\u00e1cii ur\u010dite ve\u013emi dobre zn\u00e1me. Vrav\u00edme o popul\u00e1nych a<a href=\"https:\/\/www.nyxart.sk\/ako-sa-zrodil-plan-k-vytvoreniu-vobec-prvej-videohry\/\" class=\"read-more\">Read More<i class=\"fa fa-long-arrow-right\" aria-hidden=\"true\"><\/i><\/a>","datePublished":"2025-02-28","dateModified":"2025-02-28","author":{"@type":"Person","@id":"https:\/\/www.nyxart.sk\/author\/#Person","name":"","url":"https:\/\/www.nyxart.sk\/author\/","identifier":1,"image":{"@type":"ImageObject","@id":"https:\/\/secure.gravatar.com\/avatar\/68b3ed45b3ae6ecdad6bfa25b4077e93536d7764172b2830acbdb661d7242512?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/68b3ed45b3ae6ecdad6bfa25b4077e93536d7764172b2830acbdb661d7242512?s=96&d=mm&r=g","height":96,"width":96}},"publisher":{"@type":"Organization","name":"nyxart.sk","logo":{"@type":"ImageObject","@id":"\/logo.png","url":"\/logo.png","width":600,"height":60}},"image":{"@type":"ImageObject","@id":"https:\/\/www.nyxart.sk\/wp-content\/uploads\/img_a287715_w16564_t1525789302.png","url":"https:\/\/www.nyxart.sk\/wp-content\/uploads\/img_a287715_w16564_t1525789302.png","height":0,"width":0},"url":"https:\/\/www.nyxart.sk\/ako-sa-zrodil-plan-k-vytvoreniu-vobec-prvej-videohry\/","wordCount":458,"articleBody":"Call of Duty, GTA, Need for Speed,&#8230; tieto pojmy s\u00fa dne\u0161nej gener\u00e1cii ur\u010dite ve\u013emi dobre zn\u00e1me. Vrav\u00edme o popul\u00e1nych a ceslosvetovo hran\u00fdch videohr\u00e1ch. Ale ako k tomuto fenom\u00e9nu v\u00f4bec pri\u0161lo? Tieto s\u00e9rie nepri\u0161li iba tak, bez ur\u010dit\u00e9ho podnetu \u010di n\u00e1padu. Asi vieme, \u017ee videohry pre\u0161li dlh\u00fdmi rokmi v\u00fdvoja, pre dne\u0161n\u00fa gener\u00e1ciu s\u00fa ako &#8220;retro&#8221; ozna\u010dovan\u00e9 u\u017e hry z obdobia Xboxu 360 \u010di Playstation 3. Ale pokia\u013e si chceme objasni\u0165, ako vznikol vlastne ten podnet pre z\u00e1bavu s n\u00e1zvom videohry, mus\u00edme sa vr\u00e1ti\u0165 e\u0161te ove\u013ea, ove\u013ea rokov nazad a do ich ove\u013ea, ove\u013ea primit\u00edvnej\u0161ej podoby.Mus\u00edme za\u010da\u0165 rokom 1958!\u2022\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 V tomto roku ist\u00fd vedec tr\u00e1vi \u010das pr\u00e1cou pri nemotornom a ve\u013ekom po\u010d\u00edta\u010di. Po\u010d\u00edta\u010d p\u00f4sob\u00ed odpudiv\u00fdm, n\u00e1ro\u010dn\u00fdm dojmom, no na jeho monitore svieti ak\u00e9si mal\u00e9 svetielko. Pr\u00e1ve toto svetielko sa stalo t\u00fdm podnetom, ktor\u00e9 n\u00e1m prinieslo videohry. Never\u00edte? Presved\u010d\u00edm v\u00e1s.Doty\u010dn\u00fd vedec si dopraje chv\u00ed\u013eu oddychu pri ktorom sa zamysl\u00ed, \u017ee t\u00fdmto svetielkom na monitore by mohol h\u00fdba\u0165, ak by k po\u010d\u00edta\u010du pripojil vhodn\u00fd zdroj jeho ovl\u00e1dania. Popri pr\u00e1ci a prest\u00e1vke sa tak venujme svojmu vlastn\u00e9mu projektu, skon\u0161truoval v\u00f4bec prv\u00fd ovl\u00e1da\u010d disponuj\u00facu p\u00e1\u010dkou. Tak\u00fdto ovl\u00e1da\u010d pripojil k po\u010d\u00edta\u010du, pohne p\u00e1\u010dkou a h\u013ea, svetielko men\u00ed svoj smer presne tam, kam vedec ot\u00e1\u010da p\u00e1\u010dkou na ovl\u00e1da\u010di. Vyn\u00e1lez bol nie\u010dim \u00faplne nov\u00fdm a zaujal i jeho kolegov.O akejsi videohre s logikou v\u0161ak m\u00f4\u017eeme vravie\u0165 a\u017e v roku 1972, kedy pomocou tohto patentu vych\u00e1dza ofici\u00e1lna videohra s n\u00e1zvom Pong. Svetielko v \u00falohe lopti\u010dky je roz\u0161\u00edren\u00e9 o dva hranoly po bokoch. Svetielko sa tentokr\u00e1t u\u017e h\u00fdbe automaticky a hr\u00e1\u010d pomocou ovl\u00e1da\u010da s p\u00e1\u010dkou ovl\u00e1da pr\u00e1ve dva nov\u00e9 doplnky, teda hranoly. Cie\u013eom hry je ovl\u00e1da\u0165 hranolmi tak, aby zachytili sk\u00e1kaj\u00face svetielko a n\u00e1sledne ho odrazili. Hra je dokonca vhodn\u00e1 pre dvoch hr\u00e1\u010dov a zaujme nejedn\u00e9ho \u010dloveka. Narastaj\u00facim z\u00e1ujmom vznikne i n\u00e1pad, ako t\u00fato zauj\u00edmavos\u0165 spe\u0148a\u017ei\u0165. Hra Pong chyt\u00ed podobu mal\u00e9ho \u010dipu, ktor\u00fd sa vsunie do mno\u017estva nov\u00fdch zariaden\u00ed, zvan\u00fdch ako ark\u00e1dy. Hr\u00e1\u010d m\u00f4\u017ee hru hra\u0165 dovtedy, pokia\u013e do ark\u00e1dy h\u00e1d\u017ee svoje peniaze. Ark\u00e1dy sa po \u010dase zmenia na dom\u00e1ce hern\u00e9 konzoly a \u010dipy dostan\u00fa podobu kazetky.\u00a0                                                                                                                                                                                                                                                                                                                                                                                        3.3\/5 - (3 votes)        "},{"@context":"https:\/\/schema.org\/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Ako sa zrodil pl\u00e1n k vytvoreniu v\u00f4bec prvej videohry","item":"https:\/\/www.nyxart.sk\/ako-sa-zrodil-plan-k-vytvoreniu-vobec-prvej-videohry\/#breadcrumbitem"}]}]